about

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What am I? Engineer? Artist? Musician? Researcher? Teacher? Maybe all at the same time.

Who am I? An all-round specialist in sound and acoustics, with the necessary overview to work creatively in almost any domain, on the edge between art, industry, and academia. From physics to engineering, from sound design to music technology, from human factors to data science. I hold a PhD in sound and music computing from the Institute of Electronic Music and Acoustics (IEM) in Graz, and enjoyed an excellent education through my studies in electrical engineering / sound engineering at the University of Music and Performing Arts Graz and the Technical University of Graz. During the last years, my focus on sonic interaction design, sonification, and auditory display helped me to not lose contact to the artistic side — even though I had been fully occupied by fundamental research.

Research. I am interested in the creation and perception of sound and the physics of musical instruments, from physical modeling to ecological psychoacoustics to musical acoustics, the sounds of everyday objects and interactions, and the interactions with the everyday acoustic environment. Within my research, I solve engineering problems in acoustics, develop algorithms for digital signal processing, design interfaces for human–computer interaction, evaluate findings through listening experiments and statistical analysis, and predict results based on auditory models.

Sonification. Everyday auditory displays should project digital information into the physical environment while blending seamlessly into the acoustic environment. Professional sonifications should augment established methods for information display and exploratory data analysis — coupled with visualization and natural user interaction. My sonifications adapt to the entire information channel, including auditory perception, cognition, and information capacity. They have been repeatedly awarded at international academic conferences. Particularly through my work at leading institutions such as IEM and CITEC, I am proficient with the latest innovations and technologies for auditory display.

Teaching. As a part-time lecturer, I currently teach and supervise aspiring sound engineers, sound designers, computer musicians, and musicologists at the University of Music and Performing Arts Graz. During the past years, I prepared and conducted courses in physical modeling of sound and material science, musical acoustics, sonification and auditory displays, sonic interaction design, and do-it-yourself electronics. Teaching helped me to understand the theoretical foundations from the ground up. For numerous institutions worldwide I have given workshops ranging from sound editing to physical computing and video projection mapping.

Art. A daily confrontation with the technological state of the art forms the basis of my artistic practice. I performed experimental computer music, created immersive media installations, and designed interactive sound and video projections for theater and opera. My works have been presented and awarded on international stages, conferences, and festivals. I am strict at keeping the arts out of my research, and I would never incorporate artistic decisions when science gets too complicated, or vice versa.

Art Engineering. In Graz, I learned how to realize massive robotic concert installations and to implement spatial sound projections in teamwork. My expertise in art engineering has been claimed by renowned artists. I provide hardware and software development, from sensors and actuators to microcontrollers and embedded Linux systems, from show control and automation to adaptive video projection mapping, from sound direction to live electronics on stage.

What next? I am ready to start something new. Anywhere in the world, but preferably in a place where I can speak French, German, or English. In case you want to be part of this journey, please do not hesitate to contact me. Here is my CV in English.

Marian Weger
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